

The result was this one:īut as u guys can see, all the small sculpt details are gone if compared to the model from Zbrush. And the whole process was much better than using zbrush to generate the files. So I decided to use Blender in this process (lol). obj file directly from Zbrush into Substance and bake, I get some weird results.

After that, I import my file back to Zbrush and did that Divide/Project process. I did my retopology in Maya, that way I could have my low and hi poly to bake it. So, I made this model in Zbrush, and my idea was to texturize in Substance Painter. Well, I will try to explain my problem, which is driving me nuts! I have been trying to solve it by myself, but I can't find a solution and my deadline is approaching.
